@startuml
sprite $leak_add [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000FFFFFF0000FFFE0000FFFF00000000000000000000
000000FFFFFC0001FFFD0001FFFF00000000000000000000
000000FFFFF60005FFFB0003FFFD00000000000000000000
000000FFFFC0000AFFF70005FFFB00000000000000000000
000000FFFC10001FFFF20009FFF800000000000000000000
000000FC600000AFFFD0000DFFF400000000000000000000
00000000000006FFFF50003FFFF000000000000000000000
0000000000006FFFFC0000AFFFA000000000000000000000
00000000001AFFFFE20002FFFF4000000000000000000000
000000015AFFFFFF40000BFFFD0000000000000000000000
000000FFFFFFFFE400006FFFF50000000000000000000000
000000FFFFFFFC200003FFFFB00000000000000000000000
000000FFFFFD5000002EFFFF200000000000000000000000
000000EDB720000003EFFFF5000000000000000000000000
00000000000000006FFFFF8000000000000048BEFF000000
000000000000002BFFFFF9000000000004AFFFFFFF000000
0000000000003AFFFFFF800000000005DFFFFFFFFF000000
00000001359DFFFFFFF50000000002BFFFFFFFFFFF000000
000000FFFFFFFFFFFB20000000005FFFFFFFD95310000000
000000FFFFFFFFFD500000000008FFFFFFA3000000000000
000000FFFFFFFA4000000000009FFFFFB200000000000000
000000FFDB8400000000000008FFFFF60000000000000000
0000000000000000000000005FFFFE300000027BDE000000
000000000000000000000002FFFFE2000005DFFFFF000000
00000000000000000000000BFFFF300002CFFFFFFF000000
00000000000000000000005FFFF600004EFFFFFFFF000000
0000000000000000000000DFFFB00004FFFFFFA510000000
0000000000000000000004FFFF20002EFFFFA10000000000
000000000000000000000AFFFA0000CFFFF6000000000000
000000000000000000000FFFF30005FFFF60000000000000
000000000000000000004FFFD0000DFFFA000006CF000000
000000000000000000008FFF90002FFFF10001CFFF000000
00000000000000000000BFFF50007FFFA0000CFFFF000000
00000000000000000000EFFF3000BFFF50006FFFFF000000
00000000000000000000FFFF1000DFFF1000CFFFFF000000
00000000000000000000FFFF0000EFFF0000FFFFFF000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_LEAK_ADD(_alias) ENTITY(rectangle,black,leak_add,_alias,MATERIAL LEAK_ADD)
!define MATERIAL_LEAK_ADD(_alias, _label) ENTITY(rectangle,black,leak_add,_label, _alias,MATERIAL LEAK_ADD)
!define MATERIAL_LEAK_ADD(_alias, _label, _shape) ENTITY(_shape,black,leak_add,_label, _alias,MATERIAL LEAK_ADD)
!define MATERIAL_LEAK_ADD(_alias, _label, _shape, _color) ENTITY(_shape,_color,leak_add,_label, _alias,MATERIAL LEAK_ADD)
skinparam folderBackgroundColor<<MATERIAL LEAK_ADD>> White
@enduml